geebs: (Default)
So, finally maxed out every skill in Mass Effect Andromeda. Interestingly, looks like the level cap is 132. While doing that, went ahead and scooped up various trophies. Heh, the throw an enemy into a trip mine was giving me a little trouble until I realized, duh, I could just choose trip mine, throw, and pull as my skills. Then all I had to do was set up a trip mine in a convenient place, then just pull and hold an enemy and aim and throw it into the mine, rather than set up the mine among a group of enemies and randomly toss out throws, hoping one of them lands on it.

But yeah, the only trophies I have left that I can get are kill 100 enemies while hovering (which I'm 3/4 of the way through), and directing constructs to kill 100 enemies (of which I've only gotten less than 20 so far). Unfortunately, I don't think I can get the direct the Remnant VI as teach type of Remnant enemy unless I start a new game, because there are no more architects or destroyers left to fight. There's also the insanity trophy, and the extract on 25 MP missions, but I'm not going to do those.

TV commentary:

Counterpart- I freaking knew it! spoiler cut )
geebs: (Default)
ME:A blather- Good? Finally got another bio-converter! Bad? Got the dreaded "ws-37397-9" error and couldn't connect to PSN. Which means I couldn't access my strike teams to get the rewards. And I was one pack of heleus research data away to have enough points to unlock an Isharay X. Luckily, I was able to temporarily connect via the wireless hotspot on my phone to access APEX and get my rewards.

So now, I have a sweet Isharay X. Which, I love the Valiant and Black Widow, but this thing blows them away. I mean, it has one less augmentation slot, but that's fine. As I mentioned before the base Isharay X did more damage than my crafted Black Widow X that had 3 kinetic coils and a vented barrel. So while four augmentation slots meant there was only room for two kinetic coils after putting in the bio-converter and double mod slot, that's still more damage.

But yeah, besides doing more damage (normally had to do a head shot for an insta-kill on the grunts, but a cloaked shot seems to drop enemies instantly no matter where it hits now), the bio-converter not only makes it infinite ammo (well, sorta, presuming you can keep your health up) it forgoes the reloading time. I mean, the most frustrating thing on the black widow is only getting three shots before painstakingly have to reload, which really messes up one's groove.

This set up works well with cloak and the adrenaline fusion mod. Say what you will about weapons vs powers, but bottom line, the former does more damage. So if something does take multiple attacks to bring down, chances are a power will bring them down just enough for your squadmate to kill them instead, losing out on the instant recharge from the adrenaline fusion mod. But since a cloaked shot will kill the mooks, it feeds upon itself- dropping the enemy, instantly recharges cloak, allowing you to re-cloak and make another cloaked shot.

Anyways, it did look like I can access PSN again as of 8pm tonight. Which is just about 24 hours from when it stopped working. So, ws-37397-9 error means your IP has been blocked. Now, it looks like PSN had issues earlier yesterday. Presumably in their attempt to fix that, the IP here was blacklisted. Now, the quick fix I found online is to basically change your IP. Which for some is no easy task. Like it was ridiculous that people were all, "Just change your router!" Which is an expensive and erroneous solution- it only worked because for those people, the process most likely changed their IP, thus getting around the problem.

But yeah, another suggestion was to "ask your ISP to give you another IP!" as if that wasn't a huge pain in the ass. Which again is bullshit- PSN erroneously blocks your IP, and they want you to change your IP instead of unblocking you?! So my hope was that the block was only temporary. Which it seemed to be. Hopefully I haven't jinxed it.

TV commentary:

The Originals- So Keelin and Freya? Just gal pals, or are they going there? Hopefully, the latter. Some interesting reveals this ep though. spoiler cut )
geebs: (Default)
ME:A blather- Awesome, turns out there are 11 remnant data cores out in the cluster. One of them was in one of the side vaults in Voeld that doesn't show up on the map, but you go there for the "Task: Subjugation" mission. Its weird, because I definitely did that mission already.

So I went down there again, and it was just sitting there on the side, I can't believe I missed that. Also, there's a random group of Kett in that same room, which nets you a whopping 2400 xp each time you beat them. You may have to leave the planet and come back again, but that seems a little less cheap then doing the Kett Base exploit.

But I digress, picking that up completed the task, so now I've done all the pre-final mission quests in the game. Well, except for the "Improved Shield Crafting" on the Nomad task, but as far as I can tell, that's broken for everyone.

Still never figured out what was up with those random Angarans you could convince to join the resistance if Jaal happened to be in your party at the time. But I did finally find all of them in the Voeld Resistance HQ. Like I said, the chick from Kadara and the guy working Annea previously, but I finally found where Orev was. Still not sure if that's all the ones you could recruit, and if that recruitment is from a bugged task that isn't showing up. At the very least, its not anything from the master list of quests.

Anyways, I did beat the game last night. So they said certain people help you in the end if you do the right thing, but it didn't seem all the ones who said they were going to help did. But it was also easy to miss, because there's a section there where a whole bunch of people report in.

People I know helped:
The Pathfinders (Hayjer, Avitus, Vederia)
The Moshae
Evrfa
Tiran Kandros
Sloane Kelly
Birtak
Kalinda
Some Angaran in white armor standing with Evfra, Kandros, and Sloane right outside the entrance to the path to the Archon, who's name wasn't showing up when you stood in front of them, unlike the ones I just mentioned.
The Primus (or rather, I activated the kill code to temporarily disable his ship so he could be all, "Dang, me ship's broken, guess I have to withdraw!" and betray the Archon without being overtly traitorous)

People who were supposed to help, but I didn't notice:
Aneela
Saelen
The ancient AI

There were also random people who talked over the radio, but it went by too fast to recognize their names.

In any case, the last boss was rather frustrating. Not that he was hard per se, but the game was bugging out on the check points. Like it said to go to this point, but I did and nothing would happen until I ran out around like a chicken with my head cut off for a bit. So the fight wasn't progressing like it should've been. In one case, there next point was across a gap which I couldn't traverse. Apparently Sara is supposed to raise platforms with her mind so you can get across.

But, I couldn't actually get her to do that until I jumped into the pit and got teleported back up. I wasn't in any real danger at any point, it was just frustrating that the checkpoints weren't working properly.

Anyways, its cool that you actually still get a bunch of stuff to do after beating the game. Like after you beat the game, there's a bunch of people to talk to on Meridian. And then leaving and coming back, there's more conversations, plus a couple of vendors. Have no idea where Sara ended up though, she's not in my room anymore. So if you can talk to her again, I dunno where.

But yeah, there's actually a bit more content after the "final boss", so that's pretty cool that I still have a bunch to do. I'll prolly have to go around talking to everyone in the damn cluster. Like after finishing the first Meridian mission, that seemed like a significant enough discovery that warranted checking in on the Angara on Aya and Voeld to see what their reaction was. There was new dialogue with the Angaran priestess in the hospital area of Voeld resistance HQ (which makes me think the Angaran on top of that tower in Havarl, actually, I guess even the researchers at the outpost there might have something to say about the discovery as well)

But Aya definitely had a lot of new dialogue. Actually, apparently Evrfa and the mayor lady had a whole lot to say about many of the events during the course of the game, so I actually had a bunch of dialogue to sit through before even getting to the discovery about the Angarans.

So that being the case, I'm guessing everyone has something to say about defeating the Archon and the establishment of the Meridian outpost.

Anyways, with the remnant data cores task completed, I have my "perfect" save to use for future DLC. So there's no reason for me to NG+ it, other than to get a little more research data in order to craft weapons and armor I wouldn't actually use anyways.

I guess I don't have the fusion mod of hovering, but I would never use it anyways, so its not like I'd NG+ just for that. I'm also missing 2 shipmodels, according to the stats page. Which, what's up with that being hidden in the skill section? I mean, its not hidden per se, if you go into skills it says right there to press triangle for stats. But who thinks, "I wonder how many enemies I've killed in melee, or how many passionate dialogue choices I've made?" and thinks to check the skills page? It should have its own section!

One was the one in Spender's apartment, but the way the game presents it, I can't ever take it- Spender stole it, and when you pick it up, Ryder is all, "Well, stealing is wrong, I should put it back!" So how do I justify taking it myself?

I'll have to check on the last one- I think its the Kett fighter, which says you get it from "Sloane's quarters, by Prison" on Kadara. I'm worried you can only get it during that time when Reyes shows you how to sneak in to speak to the guy she had imprisoned and was going to execute. Otherwise, I don't know what I'm missing, since I can't tell what I all have. Like I recognize some things, like the Nexus, Citadel, Normandy, and Tempest, but the others I couldn't tell you what's what for sure, and thus don't know what I have to search for.

In any case, I'm not going to NG+ just for those two ship models either. The only thing I'm worried about is I may be too high level (I'm at Lvl 97) for future DLC, unless they fix the enemy scaling. I guess its not a big deal on normal, enemies just take a little longer to kill. But apparently its a real problem on Insanity.
geebs: (Default)
ME:A blather- Argh, I am so pissed I missed one of the remnant data cores! I mean, its not too big a deal because its just a task and so doesn't really do anything plot wise so all I'm missing out is on XP (which I don't really need) But it does leave the task left uncompleted in my journal.

I guess it wouldn't be so frustrating if not for the one I missed. So before the 1.05 patch, this task was bugged anyways and not showing up. But when it finally showed up, I already had 6 of the 9 cores. Apparently, you get 1 automatically in the EOS vault, you get 1 each for killing each of the 4 architects, you get another three in the Voeld, Kadara, and Elaaden vaults, and the last one in Khi Tasira, during the Journey to Meridian mission.

So they're all entirely missable, and because I was unaware of the task until after the patch, I figured I missed one already, most likely in one of the vaults. Though the Voeld vault one seems to me the easiest one to miss, and I did get that one. But seriously, that one was ridiculously off the beaten path.

In that vault, you come to a fork. To the right will take you directly to the controls. Going to the left leads to a insanely hard remnant console puzzle where you have to activate certain sets of the consoles to do different things. Like one set up will raise a pillar nearby to the consoles to reveal one of those remnant adaptive cores you can scan for data. Another will raise a pillar on the right path that will reveal the remnant data core to pick up, not that you know its there to raise. And another set will unblock a side chamber which has a force field in front of it that only goes down once you activate the vault and you have to run quickly to get it on the way out before the vault kills you.

And honestly, that's total bullshit. I mean, I knew about it because I'm a dirty cheater. But that vault has a cold hazard, so your life support is already ticking down. (You can activate a bubble via one of the consoles to give yourself a breather and refill life support, but that also deactivates all the other consoles, so you have to start all over again) And they expect you to randomly tinker around with activating different consoles to reveal these things?

If there was a rhyme or reason to which way you activate the consoles, I never got it. I just knew there were three things I had to get (there was a fourth, a random chest, but that wasn't a priority) and just kept activating things until I unlocked everything. I couldn't tell you how I did it.

At least in Kadara, Elaaden, and the Journey to Meridian, those ones are a little more obvious. Kadara and Elaaden, the cores are in rooms that aren't on the direct path to the vault controls. So they're possible to miss if you're not an astute explorer. But yeah, they're behind locked doors with puzzles you need to solve to get in. But at least those puzzles are right in front of the door.

Similarly, the one in Khi Tasira, its in the room with all the pods, behind a locked door. Now, to open that door, you have to notice when you did the thing you needed to advance the mission, the two observers that show up came from a previously closed chamber from up above, one that contains the console to unlock that door.

So in those latter three cases, you know there's something up because of the big locked doors. I'm not sure how you're supposed to figure out that there's a pillar that needs raising in the Voeld vault. I guess the pillars are not coming out of nothingness, so I suppose if you look down you'll see it. But I don't think its easy to spot unless you know to look down around that area. But with your life support ticking down and trying not to fall to your death, I think you'd be too preoccupied to notice.

But I digress. Like I said, I got all those. No, the one I missed was from the freaking Voeld architect, and I'm skeptical I did. To be fair, a couple of times I fought architects, I forgot they spawn a chest after you kill them and interface with them. I thought all you need to do to get the goodies (like the fusion mods!) is to interface. I apparently remembered to pick up the chests for the ones on Eos and Kadara. But I apparently forgot to do that in Voeld and Elaaden.

Which is weird, because I beat them in this order: Eos, Voeld, Kadara, Elaaden. So you'd think if I forgot to pick up a chest, it would be either the first two, because I didn't realize that was a thing you need to do, or the latter two, because I had forgotten you had to look out for a chest. Its odd that I forgot for Voeld, did it on Kadara, and forgot to grab the chest again for Elaaden. Luckily, I realized those were the two I missed because I was missing the Fusion Mod of Hovering (which you get from the Voeld one) and the Fusion Mod of Tech Mastery (from the Elaaden one).

And its frustrating, because apparently Voeld's is the only one who's chest will despawn if you don't get it. It took me a while wandering around the area you fought Elaaden's architect after going back when I realized I was missing the fusion mod it gives you, but I eventually found the chest again. I'm skeptical it was in the same place he died, because the chest was out in the open, and I remember when I defeated it, some freaking pillars raised up and blocked my way to its head. I still interfaced with it on time though.

The thing I can't believe is that I'd miss the two chests they give you, since they do pop up right next to where you defeat the architect. And its like, how the hell could I miss that? And its not like I would leave the area without giving it a through once over to see if there were any random containers or mineral deposits or enemy drops.

Like the only thing I can think of is maybe those were bugged, and they weren't showing up after I killed those particular architects, but the Elaaden one did re-appear after I left and came back. Because missing a chest doesn't sound like me. In any case, it didn't stop me from thoroughly going over the Voeld area thrice just in case.

I guess I deserve it though, for being a dog! Heh, I was able to get the trophy for romancing three different characters across all playthroughs. Nominally, its supposed to be for different playthroughs, but I think they sorta intended this by making it three instead of all, since you can bang Keri on the side without it affecting your main romance, and you can get into a sorta relationship with Avela as well. (You kiss and she's all, "maybe after this war is over, we can look each other up")

So yeah, as I've said in a previous entry, I romanced Cora, had Keri on the side, and determined you could also have Avela on the side. Which gave me the three I needed for the trophy.

Anyways, I'm up to the final mission, right before the point of no return. So I should be beating it soon. I dunno if I want to new game+ it though. Like the only thing a new game plus would get me is another crack at the remnant data core task above, and the chance at some more heleus and remnant data. Like I have the all the augments except for ricochet system, the angaran commando arms and legs, Heleus helmet and Dhan shotgun all at X. But I wouldn't mind being able to unlock the higher levels of the Isharay sniper rifle, Hesh shotgun, and Soned machine gun. I guess I wouldn't really use the latter two, but the Isharay is supposed to be pretty good, especially if I could find another bio-converter (well, two, since I need one for my Black Widow). I did buy one from the store, but again, that's the base model, and it sounds like the gun really shines when you craft it with the bio-converter (plus the double mod slots and some kinetic coils to boost damage)

Its frustrating you don't have a way to easily get more of that. I mean, at least you get a delivery of milky way points every 45 minutes with that one cryo-pod perk, its annoying you can't get it for Heleus or Remnant data. Like once you scan everything in the game, the only other way to get that data is via research loot boxes from the strike teams, but even then, its only 30 per box and its random which data type you get. So doing the trick to convert the other reward boxes into research (since data is the only thing I need at this point) will still take a while. Like I have three strike teams, which is enough to cover the ten daily missions that show up each day. Though gold is still in the 60% to 80% range for success for my one level 20 team.

So lets say if I don't get totally screwed by the RNG (its happened before), right now I have a 90% chance on the bronze and silver missions. So, 2 boxes by 6 missions, that's 12 boxes a day. Which is only 360 research points. And again, I still have to hope its Heleus or Remnant data. I guess the biggest research cost I've seen is 375. So if I happen to get all Heleus, that's one upgrade a day.

But yeah, starting the game over would give me access to a lot more data, but there's a lot of negatives. First off, as I've mentioned before NG+ is a little buggy right now due to certain items not disappearing from your inventory and causing events to happen earlier. Secondly, while I still have access to all my stuff, the cryo pod perks are reset. So not only would I get the full fusion mod penalty until I got fusion mod support back (which in turn has some pre-req perks, as well as 90% viability on Kadara), I also couldn't craft anyways since I have to go three perks down the research track to unlock the extra augmentation slot.

Also, I've done everything but the remnant data core task. I'm presuming there's DLC coming out eventually, and I'd want to go into it with a perfect (or near perfect in this case) save. I know this current save is fine, but there are a number of quests that I resolved that some on the forums say bugged out on them, so the NG+ save could end up being worse.

I guess I could just not NG+ for now, just level grind and check in for research data, and if they patch the aforementioned issues, then I can start a new game plus.
geebs: (Default)
ME:A blather- So just did Peebee's loyalty mission, and I find the climax to be kinda bonkers. I mean, there's renegade, and there's being a freaking psychopath! spoiler cut )

TV commentary:

Riverdale- Heh, okay, the subplot with Ethel and Veronica?! Ah'm incredulous! spoiler cut )
geebs: (Default)
So I've actually set my new journal to crosspost to my lj. Its not like anyone actually reads this, but this way my blather would still be available at the old address. My lj hasn't fully imported over to the new journal yet tho.

ME:A blather- So as I said previously, hit the Turian ark and instilled Avitus as the Pathfinder before talking to the Nexus leaders. Which is good thing I did, that way all three pathfinders showed up at the meeting.

The next storyline chapter is ready to go, but I'm prolly going to do Peebee's loyalty mission and the rest of Elaaden before doing that. Well, presuming the new patch doesn't eff anything up.
geebs: (Default)
ME:A blather- So I've apparently locked in a romance with Cora. Which is fine. I'm just trying to do different than clevemire since he went for Peebee. I mean, I also chose the Krogan scouts over Raeka, even though she seemed pretty cool. I guess maybe if Drack wasn't there the choice is easier, but he's pretty vocal about saving his men. And since I did this after his loyalty mission, it didn't feel right going against his wishes.

Besides, I know for a fact he's pissed if you don't save them. But, if you do save them, Kallo, and Raeka's replacement, Hayjer don't seem to acknowledge it as your fault as all. They're all, "that kinda sucks she died!" and "It is sad we weren't able to recover everybody, damn those Kett!" not "Eff you, Ryder, for not trying to save her!" Of course, I haven't to talked to Tann yet.

I mean, I have a mission to talk to "the Nexus leadership" on the Nexus, but I want to wait to do that until I recover the Turian ark and place Avitus as Pathfinder. Which is another reason to choose the Scouts over Raeka, that way the pathfinders are all replacements! I replaced my dad, Vederia replaces Sarissa (who in turn replaced Ishara), Hayjer replaces Raeka, and Avitus replaces his dead bf. So #TeamReplacements!

But looks like the new patch comes out tomorrow. Being able to skip the space travel stuff is useful. Hopefully they'll fix the leveling issue past level 80. I kinda wish the patch was out already though, because you never know how these patches will effect the game. Being the paranoid freak I am, I'd rather now than later if its going to break anything on my save. Or at the very least I wish the developers would be a little more detailed with their patchnotes. Like some people read "Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression" means nerfs to some weapons and powers. So again, I'd like to know if my weapons/build/tactics will change.
geebs: (vain)
ME:A blather- Still making my way through this game, slowly but surely. Just did Drack's loyalty mission last night, so all that's left is Peebee. Everyone else is fully maxed out. But yeah, besides her loyalty mission, just have stuff on Elaaden, and the storyline missions. I could actually do the Salarian ark mission right now to finish up chapter 4, and then start working on Elaadan.

There's also a "doesn't actually seem to be a quest" thing that's been bugging me. So on Voeld, I seem to remember talking to someone in the Resistance base who would like if I recruited more Angarans to the cause. But, that didn't actually seem to start a quest. So I figured it was just dialogue.

But then during the White Death mission, I helped an Angaran sniper, Orev. I happened to have Jaal in my party at the time, and because of that I was able to convince him to join the resistance. Then on Kadara, I'm driving along, and I hear a female voice telling me not to come any closer. It took me a few seconds to figure out where that was coming from, until I finally noticed a female Angaran holed up in a little cubby by the side of the road.

Now, I got an option to ask her to join the resistance, but I didn't have Jaal in my party and she refused. Going on a hunch, I went to the nearest drop pod station, got Jaal, and sure enough, talking to her with Jaal allowed me to convince her to join the resistance.

Then on Elaaden, water lady hench dude also had the option to ask him to join the resistance. Again, came back w/ Jaal since trying to recruit him without Jaal didn't seem to be working. With him recruited, I went back to the Resistance HQ on Voeld, and I saw water guy and road girl, but I still haven't found sniper guy.

Like I said, this doesn't seem to be an actual quest, but the fact there is an in-game effect, that you made these NPCs move from where they are to a whole different planet must mean something!

Tweaked my gear again-I'm low on Heleus points, but I had enough milky way and remnant points saved up to buy through to level X on all the things I actually use. I looked through the augments, and some things caught my eye. I'm good on augs for guns and chest piece, but I noticed the remnant had leg augs that added elemental effects to your jump melee, and the milky way had arm augs that gave bonuses to tech or biotic power while hovering.

So for shits and giggles developed and installed those. So now my jump melee causes fire damage and I have a bonus to tech powers while hovering. I mean, I don't think they have any practical application to my current build, but its something fun and different, I guess.
geebs: (vain)
ME:A blather- So my new current main set up is sentinel w/ energy drain, tactical cloak and charge, armed with a dhan shotgun with the bio-converter augment. The bio-converter on the dhan is kinda ridiculous. I mean, the dhan was already good, light weight, high power combined with fast rate of fire. The only negative was the clip size of 2. So you could shoot those two shots pretty quickly, but then you had to reload.

The bio-converter automatically refills your clip at the expense of health, and it doesn't use any of your actual ammo, so its like a superior version of the vintage heat sink, because its infinite ammo but w/o having to worry about overheating. So basically, you can fire it as fast as you can press the button. I mean, it does cost you health, but there are easy ways around it.

Hence using tactical cloak. I have the evolution where being cloaked doesn't stop health/shield regeneration, plus the "life support" evolution of team support, which kickstarts health regeneration when you use a tech power. I also have the fusion mod of adrenaline, which with the fusion mod support perk, it increases recharge rate by 25%, but it automatically recharges all powers when you kill something.

So its cloak, charge, melee, detonate them if they're frozen with an energy drain, otherwise just unload with the dhan until they die, or if you get in trouble cloak to break aggro and start health/shield regeneration.

I do still go back to the normal infiltrator set-up in vaults and against architects though as energy drain -> incinerate into tech combo, cloak and snipe works better for the majority of remnant enemies then charging in.

But anyways, I've done all the other planets but Elaaden, plus Drack and Peebee's loyalty missions left, then the rest is main storyline based. Money is no longer an issue, since I did that one mission on Kadara where the Turian chick gives you a discount on stuff she sells, so I'm sitting on a million credits right now. The only thing I really need now is Heleus research points for the later version of the Dhan, Angaran leg armor, and the Heleus helmet.
geebs: (vain)
ME:A blather- Okay, so I think I'm done with Voeld, I think I've done all the tasks. (Well, except for one, supposedly you're supposed to wait until right before the end game to do it, because it helps with something) There was actually one I hadn't triggered, it was to find some folks for the Angaran priestess (or as it turns out... their corpses, or I guess recordings they left behind). So did that. But yeah, there were three tasks, one that involved scanning some Angaran corpses, one that involved scanning for Angaran bugs, and one that involved scanning some Kett consoles.

The problem was, those all randomly showed up on the various random battle sites on Voeld. So it took a little while, but I finished all three.

I've been going through Peebee's secret mission to find the rem-tech on Eos and Havarl, did Jaal's loyalty mission on Havarl (which had a pre-req of protecting Eos from a Roekkar attack), and Liam's soccer game on Eos, so I think I'm fully done with those two planets as well. I even "fixed" a completed task on Eos. There's an early game mission where you scan some crates, and it seems like some wildlife got into it.

You can report the cargo as being eaten by bugs, but that's wrong. They were actually being stolen. I was wondering why there were random nav points on my map that didn't seem to be tied to anything. So I checked it out, and it led to unlocking the nav points for the other crates, which following and scanning led to some exiled scavengers. Now, because I had reported the crates as destroyed by animals, I couldn't actually track it as a normal mission, because it was marked as "completed" in my journal. It would also not show me the last check point to meet the scavengers because of this.

But, I looked up where they're supposed to be, went there and talked to them, then back to the terminal at Podromos to report them. So now its in my journal as correctly completed.

So with all those done, I'm working on Kadara, since I have a whole lot of side missions there.

TV commentary:

The Originals- So we find out what this Ouroboros deal is. spoiler cut )
geebs: (vain)
ME:A blather- As I said, I'm at a point where a bunch of stuff is coming at me at once, but I think I've gotten a handle on it. cut for your benefit )

TV commentary:

Riverdale- Some interesting reveals this ep. spoiler cut )
geebs: (vain)
ME:A blather- So I finished Liam's loyalty mission, which was pretty fun. Then I went to Kadara, and holy crap suddenly there's a whole lot to do! Its almost a little too overwhelming! But its a good thing.

TV commentary:

The Expanse- Wow, that was a surprise! spoiler cut )

The Magicians- Interesting. spoiler cut )

The 100- These people are frustratingly crazy. spoiler cut )
geebs: (vain)
ME blather- I cheated, and looked ahead at both consequences of a choice- what seems like the hardest choice so far! spoiler cut )
geebs: (vain)
ME:A blather- Heh, moving through the game at a snail's pace- mostly because when I land on a planet, I thoroughly do everything I can before moving on. Which reminds me, the saving in this game is bonkers. I guess that's another thing I hope comes in an upcoming patch, better saving, because right now its freaking inconsistent as hell. So I was pleasantly surprised when I did Voeld's vault that I was able to manual save inside it.

But, when I did the Kett base, not only could I not manually save, it wasn't auto-saving at what would be logical points. So I basically had to do it in one run, hoping I didn't die. Which wasn't a problem, but I don't like that hanging over me. This base was much easier than the Eos one, mostly because there wasn't that damn alarm going off and I didn't have to run around like a chicken with my head cut off trying to figure out where to shut it down and getting lost. And the dude with the thingie floating around him seemed to die much quicker this time. But I guess I had a better idea of how to beat him. Snipe the orb, then power combo.

Which that's something I need to keep remembering, I don't have to reserve incinerate and energy drain for solely armored and shielded enemies, respectively. I guess part of it is breaking out of the habit that things are on separate cooldowns. I mean, I'm vaguely aware of it, because I know I can prime and detonate all by myself. But I guess I'm slow on the trigger because I'm not used to them being available. All, "I just broke cloak, so I need to wait a few seconds before I can use my powers!" No, I don't.

But yeah, one of the issues I face in combat is when something gets in my face, and here I am, armed with my sniper rifle. I need to take a minute and remember I have all sorts of options other than "Trying to shoot them in the face at point blank range". I need to either punch them with my cryo gauntlet, which will freeze them. Quick change to the revenant and just gun them down with quick aimed bursts, particularly if its multiple enemies. Or even better, point blank incinerate to energy drain fire combo.

Which speaking of- I'm annoyed that when you hit the shielded Kett machine gunner, or the shielded cloaking guy, that if you tech combo them, they stagger. I mean, staggering is good, but it makes me think they're dead when they're not. I just need to remember to take another shot to put them down permanently.

Anyways, so I actually ended up re-speccing on the ship. I'm wondering if its something that shows up at a certain point, or if it was always there and I never noticed. Because they never tell you when its available if it wasn't available previously and then appeared. But it could be that the interface was just not visible unless you came at it from the correct angle?

I had re-specced because of a minor thing- I noticed in the sniper rifle passive, I had picked increase clip size, which is useless on the high damage, low clip size sniper rifles. Like the ones I've been using. I have no idea why I picked that instead of the reload time one. I guess because I knew I was getting killing spree as the 6th sniper evolution, and I was thinking, this will get me more shots before I have to reload. No, it doesn't. For the sniper rifles I use, the faster reload is what will give that to me.

But I think it worked out better. Since I didn't have to put a smattering of points across the tech tree, I could just max out incinerate and energy drain immediately as well as unlock tactical cloak- I ended up dropping overload since I don't use it and orignally only got the point to have spent enough points to get cloak. Heh, I did get an extra point from Remnant VI, since you get one for free when Peebee unlocks it. I put it back though, because I didn't know if that would cause something buggy later if the skill was no longer available.

Somehow, I ended up with more points spent in combat then tech, but I only need to spend 3 more tech points to unlock the next level of infiltrator.

I also feel all over the place with my armor. As I said before, the Maverick armor altogether gives you huge bonuses to head shots/weak points. But that's only applicable in a limited number of scenarios. The chest gives you a bonus to weapon damage, so that's definitely a must, but the arms and legs only do the weak point/spare ammo increase. I guess I could forge them anyways, and keep them on hand to switch to when I know I'm going to face an architect. Not that I could right now, because they require uranium. Which I can buy at the Nexus, but at 97 a pop, I don't actually have the money right now.

But since I don't have a consistent, "this is what I'm built for" idea for my character, I have a different armor set for each slot. I took pathfinder arms for the damage reduction and weapon accuracy when I'm using the Revenant, and the Angaran legs for the tech power damage and duration increase and boost to shields. Presumably the duration increase applies to cloak. And since I use incinerate and energy drain a lot, the tech power damage is prolly good for those.

In ME:3, there was an obvious thing to get for your class. But since you're effectively classless, unless you go full soldier/adept/engineer, the choices are less obvious. But yeah, so I still have the deep space explorer helmet (I'm still hesitant to give up that XP bonus, though I might once I get the cryo pod perk, which means I have to make a decision on what I want to do for that slot), a maverick chest piece (with the augment that gives you shielding from killing an enemy), Pathfinder arms, and Angaran legs, all with various augs to health/shields/tech power duration and damage on top of the native boosts.

I've toyed around with the colors a little bit, but it can end up being a time sink if I try to really work on it.
geebs: (vain)
ME:A Blather- Heh, so I FINALLY moved on from Eos, doing everything possible (unless there's some off-planet mission that requires you to come back) on planet, even mining the crap out of areas. Then I went to Havarl, and actually did everything there too (again, unless there's an off planet quest requiring me to come back)

Just started Voeld, and the place is friggin huge! Its like I'm just trying to go from place to place, and I keep running into Kett to slaughter. I mean, I can't not kill them. Its Assassin's Creed 3 all over again, when I'm jumping through the trees, and I can't not see like an elk or other big animal and not death from above them.

But yeah, I finally moved on from the armor I got from pre-ordering the deluxe edition. Well I kept the helmet for the XP bonus. But I switched to the Maverick Skirmisher chest and the Pathfinder arms and legs. Like having huge bonuses to headshots/weak points is cool. But on normal, its prolly overkill on everything except an architect. And the spare ammo bonuses didn't seem as useful as the damage resistance of the pathfinder set. Though Voeld is making me rethink that (more on that later)

I've switched to the Black Widow and the Revenant, since those were my favorite guns in the 3rd and 2nd game, and I can actually carry both without it causing a ridiculous weight penalty in this game. Even with the special mods that give bigger bonuses, but at the expense of weight. But yeah, so the mixed set is kinda "splitting the difference"- the weapon accuracy bonuses off the Pathfinder set is kinda pointless for a sniper, but it does help with the Revenant. But yeah, with the sheer amount of random Kett I've been running into wandering around, I've actually been running low on ammo.

Though that's only an issue because I've been running into small packs. In an actual base, the game provides places to refill your ammo. And I could always just fast travel to a landing pod for a refill.

Anyways, yeah, I've switched my secondary profile to soldier, keeping incinerate/energy drain, and replacing cloak with turbocharge. So in those cases when I'm running low on ammo for the black widow, I can switch to the Revenant. Which with the mods and armor bonuses and turbocharge, that thing is a surgical saw. Which can be fun. Normally when I roll up on random Kett or Remnant, I cloak from far, pick them off with the sniper (energy draining shields if they have that defense, or hitting them with incinerate detonated by energy drain) But sometimes it becomes a fracas. And the Revenant helps to get some breathing room.
geebs: (vain)
ME:A Blather- Heh, I keep intending to progress the story, but Eos keeps pulling me back in! I ended up fighting my first Architect. It was pretty intense! I died the first time around, because whatever cover I was behind didn't work. I just had to keep moving, cloaking when I could to lose aggro and get some breathing room so I could get my own attacks off, a combination of cloak enhanced sniper shots and incinerate detonated by energy drain fire combos. Eventually, that brought it down. And it got Eos to 100% viability, and got me enough AVP to unlock another pod, which I used for a regular money infusion.

But heh, yeah, I hadn't actually been doing fire combos before that, mostly because currently bullets work just as well. Though the Architect dropped remnant troops that were all armor, so it was really the first opportunity I had to use the combo.

Also, the Valiant fires MUCH faster in this one. Though part of it may be that there's no longer sniper time dilation in this, so I'm experiencing the shots in "real time". The black widow exists in this too, though I have no idea if it still has the inherent penetration its ME3 incarnation had. Otherwise, the valiant and black widow's stats are very similar with their damage and RoF being inversed.

Or course, I have no idea what the numerical rate of fire stat translates into how fast you can actually fire it in game, so I don't know which rifle has the better dps. I mean, at base, a Valiant does 310 damage with a rate of fire of "125". A Black Widow does 576 with a RoF of "65". But since I don't know how a 65 compares to 125, I can't do a proper DPS calculation.

TV commentary:

The Originals- Heh, thank goodness that was resolved quickly. spoiler cut )
geebs: (vain)
ME:A blather- So I just picked up the last squad member and unlocked the next two storyline missions. I wish I knew how far along I was so I'd have a better gauge on how much more xp/money/materials etc I should hope to get over the course of the game. Heh, maybe its because I'm used to having so much money and being max level in ME3 that I feel so behind. I'm only level 12-13 I think, but it seems like there's so much available that I can't afford to buy or have enough material to craft.

I also wish I had a better handle on this heleus and remnant technology for development purposes. I haven't really spent a lot of those points, mainly because I don't know what's good. Like I know Milky Way Weapons, so the Valiant is a safe, reliable choice. But I have no idea if the Andromeda races have better snipers. I guess there is a compare button that lets you compare a gun to the ones you currently have equipped.

Which I guess that's a decent way to match measure my equipment vs my level, since development for certain equipment level is locked until you reach a certain character level. So right now, lvl 3 stuffs seem good. Though like I said, I'm kinda lacking in the fundage and materials department. Well, certain materials. Its like a lot of stuff, I have a crap load of 3/4 of the elements needed, but not enough on the last.

So yeah, it was a struggle crafting my current valiant 3. I was 10 nickel short. Luckily, I found a site that says what certain elements are used for. So I saw it was used in omni-blade construction, so I bought one of those from the store. I'm currently using a remnant cryo gauntlet I found- at lvl 2 it does less than a lvl 1 biotic amp or omni blade, but its apparently on the list of "best weapons in the game" since it has a freeze effect associated with its hits. But I digress. I hoped deconstructing it would give me enough nickel, and thankfully it did.

So I built my Valiant 3, with a two extra mod slots, so I can equip an SR barrel, scope, receiver, and increased mag all together, which is great- in ME3, if I wanted power AND penetration, I'd have to equip the SR high velocity barrel, which increased weapon weight. But now I don't! But since the level 3 has four development slots, I used the other three slots for something that increased overall damage, as well as damage vs armor, and damage vs shields.

Thankfully you can get those augmentations back when you deconstruct the weapon (which is good, so you don't have to worry about "wasting" them on lower level gear). Heh, one of the side missions on Eos was some random guy telling you to construct a pathfinder chestplate. So I did, I also happened to have randomly picked up augmentations that increase health, shields, regeneration, and biotics, so I cooked those in as well.

So that's a good segue into skills. Heh, since I maxed out tactical cloak, that did unlock engineer-2 for me. Like I said in a previous post, I had to spend more points in combat to unlock the infiltrator-2 profile. Which again shouldn't be a big deal, because there's the sniper rifle passive, but also combat fitness. I had stalled on it because the next level I can get is 5, which didn't seem like a big deal at first, its a choice between heavy lifting (which increases clip size, spare mag capacity, and number of power cells you can carry), or extra holster. Which I paid no mind to because I already have 3 slots and I was all, I don't need to carry another weapon. But, in addition to the extra slot, it also increases your weapon carry weight capacity, which is actually very useful for reducing my cooldowns.

Heh, I also started finally putting more points into biotics- want to unlock annihilation. So I bought a smattering of powers, pull, charge, and nova. Though I'm kicking myself for not putting it into barrier. That's one of the things that's changed in the game. Barrier is now a passive, and its what you spend points in to increase your shielding. Which isn't obvious from the get-go.

And looking it up, I just noticed the ranks increase shield strength/shield regeneration and decrease shield regeneration delay scaled along the amount of points spent on the biotic skills group. ARGH! So those points I spent would've been better spent on barrier, since that would increase the aforementioned, as well as add upon itself since those are more points invested in the biotics group. On the plus side, I guess when I finally do get those levels in barrier, its an even bigger benefit since I had spent those other points in biotics.

But I guess I know what my next points 11 points are going to- barrier 1-3, and combat fitness 5. I mean since combat fitness does the same thing as barrier, but with health, in addition to increasing my weight capacity, it'll increase my overall heath.

That is totally screwy though, because that seems like combat fitness, barrier, and team support are pretty damn important passives that aren't obvious at first. And since they scale based on the amount of points spend in that particular group, it behooves you to buy stuff in that group just to increase the benefit. Which I guess means you always get a benefit for spending skill points on something. What's even more screwy is to get health increases beyond the normal leveling up, you need to spend points in combat, even if you don't really use it.

Its less of an issue with barrier and team support, since at least if you skew towards those power sets, you at least get an increase in shielding. What's interesting though is this also means pure tech folks are the "most fragile" (well, relatively)- while the shield benefits in the first three evolutions are the same, going further in barrier gives more direct increases to shielding or shield regeneration/reduced delay at 4, increased shields if you have a bitoic effect active or increased carrying capacity/movement speed/reduced "shield" cost for powers that are paid for with shielding at 5, and at 6, shield restore from biotic kills (applies to nearby allies to) or automatically fill shields to full every 10 seconds at low health. I'm prolly doing 4a (min-maxing it would be best to get this at a, combined with 5a of team support, since barrier will increase the overall shielding, and team support will decrease regen delay/increase regen rate)/5b/6b.

Team support on the other hand will increase your team's shield stuff in addition to your own, but the higher levels only affect shield regeneration. Though on the other hand it does increase the amount of restore you get and the defense effect you get from powers. I will prolly get this eventually as well, since I'm so heavily invested in the tech track, this would benefit my shields, and make my teammates more durable to boot.

EDIT: looking more into this, the description is still kinda confusing- so I guess with nothing spent in the "path" the particular skill is in, that base is 2%. But once you start spending in those trees, the percentage will update to say what actually increase is with the points you currently have spent. I guess that does make it easier to know the exact benefit.

Anyways, I'd like to go to the message boards to find tips and tricks for some of the things I wondered above, but right now its just full of people arguing. All, this game is the worst, and anyone who likes it is just a fan boy, or "OMG, the reviews were so bad!" because it wasn't 9 or 10. Which I don't hold too much stock in reviews anymore, unless they're really, really bad. I mean, I can see their argument- for a big AAA game like this to get 7s from the "paid" media is troublesome, because usually its an auto-9 all around.

But at the same time, I think the internet has made the whole, "looking to other people for advice on whether something is good or not" very toxic. Its like bad reviews feed upon each other, and then you have people who haven't even played the game because the reviews were not good telling people its the worst even though their information is second hand.

Also, there was an inevitably a post where someone had a question about difficulty and some responder randomly dropped, "Oh, I always start on Insanity!" cbv('Oh, good for you!') I really hate those guys, its like, they think they're so great that anything below the hardest difficulty is "too boring" for them because it gives them no challenge. Though I guess I can't fault them too much, because they're prolly huge losers in real life and this is their way of feeling big. Of course, if I said that to their face, they're prolly the same type to get angry and start trying to start saying how cool and successful they are to try and prove me wrong. Which, I'm sorry, people who are actually cool and successful are too busy living cool and successful lives to brag about it on the internet.
geebs: (vain)
ME: Andromeda blather- Starting to hit the groove in Andromeda. cut for your benefit )

TV commentary:

The Magicians- Heh, first the Flash/Supergirl musical crossover on Tuesday, then the Magicians does a rendition of "One Day More"? Awesome. I'm also shocked they dropped the C-word this ep. Maybe its somehow less offensive to the censors if Margo uses it to describe herself? spoiler cut )

The Expanse- I'm very curious about the whole Draper situation. spoiler cut )
geebs: (vain)
So Mass Effect: Andromeda is out. I've been enjoying it so far. I know people complained about the facial animations and all that, and it hasn't bothered me. The only thing that I think is a little frustrating is the planet scanning, since there's more than 10 seconds of forced travel scene to watch just to move from planet to planet.

I guess the breadth of the game does seem a little overwhelming. Like trying to find materials and the whole research and development thing. I don't want to research or build the wrong things at the wrong time and waste precious research and materials.

TV commentary:

Flash- Fun ep, though even I found the end (well, not the end, the climax?) kinda ridiculous. spoiler cut )

Legends of Tomorrow- Whoops! spoiler cut )
geebs: (vain)
TV commentary:

Arrow- Heh, that didn't take long! spoiler cut )

ME blather- Finished up all the arena quests. I'm sad that when you finish "Unusual Scores" and the e-mail says, "Oh, we fixed the problem so you can play 'Fatal Error' without dying for real!", its just the map, and not the waves of super-elites of each faction. That seemed to fit perfectly in terms of difficulty level between doing super-elites of a specific faction and mirror match. Because jeez, playing mirror match again, your clones are friggin ruthless.

What really makes them a pain in the ass is the fact that they have warp, incinerate, concussive shot, or carnage. I mean, them having armor and shields isn't that big a deal, though that does mean I can't even two shot them with my Valiant X. Which is significant, because even with the relatively quick fire rate of my sniper rifle, the first shot takes down their shields, the second shot takes their armor down to 1/8, but I can't finish them off because they'll just immediately fire off whatever homing projectile they have and auto hit and stagger me, so I have to duck for cover. Meaning I have to back off of them because chances are one of the other clones is on my ass. Though I guess one thing to do is bring someone with grenades and have a squad mate toss one of those to finish them off. But since they also all have shields, I need squadmates with shield stripping ability.

Which speaking of, I guess my best team really is Miranda/Kaidan. Miranda has a power for every occasion, Kaidan is tanky and uses ARs. They both have overload for shield stripping, and both have powers to prime and detonate biotic explosions.

Now all I have left before the end is the Omega DLC, so I started that up again. I do wish there was more to it than there was. Get confirmation that Aria is the Aleena Wrex talked about in ME1. Or that you could get her as a squadmate in the arena.

Anyways, to complete my squad build stuff, the last two squadmates, Nyreen and Aria. under the cut )

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