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[personal profile] geebs
I don't play MMORPGs, but I took the Bartle Test of Gamer Psychology anyways:



Your gamerDNA is: Achiever
The Achiever motto: "No goal unfinished!"

Description:

Best, first and most are the favorite adjectives of the Achiever. They love comparison not only against others, but also with themselves. They enjoy setting goals, surpassing previous performances and hitting new milestones. They tend to have lots of high scores, badges, trophies and other concrete evidence of their successful endeavors--and they love it if someone notices these. However many enjoy the quiet satisfaction of knowing they simply did better than most.

Secondary influences

* Achiever Killers like to be the best-of-the-best at everything the game has to offer including PvP. They often mock Killer tactics such as surprise and stealth as "ganking" because they prefer a more controlled arena where fighting skills can be compared in a straight forward manner. Achievers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics because of this. Their prowess in PVP is generally supported by a large degree of understanding and possession of the best equipment and skills.

* Achiever Explorers are interested in the PvE aspect of a game more than anything else. The AE thrives as a solo adventurer, counting coup with each new destination and discovery, poking into every corner of a map and toying with each nuance of a game mechanic. AEs prefer not to be hampered by a group and usually find PvP to be more an annoyance than a feature.

* Achiever Socializers appreciate groups, clans or guilds for than just pure social fun. An AS relishes the camaraderie of cooperation within a top flight team, savoring the renown gained from successfully pitting themselves against the grand-challenges of a virtual world and attaining goals that cannot be reached as an individual.


Okay, achiever is no surprise. I tend to try to get/do everything in a game for completeness sake. Because how can you leave something unfinished? Or not become the best you can be?!

I'm also not surprised that its ASKE rather than AKSE. While its the combat I enjoy the most in such games, I'd rather accomplish a goal with worthy friends than tackling it alone. Cause what fun is a victory if you don't have anyone to enjoy it with? Plus, many hands make lighter work. But mostly, AS makes sense because I enjoy games where I work with others to accomplish a goal rather than compete against them more. But I think the achiever aspect takes precedence because I still want to be a paragon. Though for its own sake rather than to show I'm better than other people. Being max level with all the best stuff just makes cents, I don't care where other people are in relation to me. If other people are so great, even better, I applaud them for striving to be the best.

The description for achiever-killer is apt though. RPGs, I tend to favor rogues and play them with a fighter bent rather than a straight fighter. Usually, assassins and duelists and the like- relying on stealth, speed, and skill rather than brute force and staying capacity. Though I disagree with the whole thinking using stealth and surprise as "cheap". I mean, yes, it wouldn't be very fun or sporting to just walk around invisibly, popping an opponent with impunity and them having no defense against you. So, I would eschew "perfect" non-detection, because I'd want my enemy to have some chance at fighting back, no matter how slim, otherwise, where's the challenge? And if they aren't good enough to detect me even after that, then well, its their own fault for not being good enough to detect me.

But yeah, while I would like to show off my superior swordsmanship or martial artistry on gunplay or what have you, I do think there's a lot of skill (and thus you should get accolades for it) in setting up a brilliant (not perfect) ambush. I mean, I always feel a little guilty on a "perfect" ambush, because then they were prolly defeated so quickly and readily that they didn't come to realize your superiority before you defeated them. But seriously, making a 1000 yard sniper shot takes skill. Infiltrating a heavily protected fortress takes skill. So I don't think "ganking" as they refer to it is so bad. I mean, I'm not gonna just pop some guy in the street who doesn't even know its coming. But a king who has a nigh impenetrable castle with dozens of guards is obviously expecting danger. So getting past all that and killing him in his sleep isn't bushwhacking- they thought their defenses were great, but they weren't good enough. Taking out someone lying defenseless in an unguarded field hospital- that's low down dirty bushwhacking.

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