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[personal profile] geebs
You know what commercial really pisses me off lately? That one with the people on the game show called "you might think Direct TV has more HD than Comcast, but you'd be wrong!" How do you frak that up? I mean, its even easier than Gold Case, because in that you have to at least look for the model struggling to hold up the briefcase. This one, the answer's in the frickin' title!

Oh, but I finally landed a critical finisher against the computer in SC4. Thrice! I've been trying to get that "do a critical finisher" honor unlocked for a while. Levels 18-20 in the ascending tower seemed like a really good place to try it. The enemies have high health and auto-impact (some with impact healing) so they turtle up a lot. So I'd been trying those set of levels over and over just wailing on them since their high health and tendency to block kept them alive long enough for me to knock their soul gauge down to nil rather than killing them. But I just couldn't get their gauge down enough in time.

I'd been taking my three best characters, the Alexandra sisters and Shura, as they're the three who I can put up a near relentless attack with. But as I said, I'd either run out of time, or end up killing the opponents before actually getting a chance to get a soul crush so as to do the critical finisher. This entails your soul gauge flashing blue, while there's is flashing red. I already had Sophie with the skill that gets her soul gauge full fast. That's when I realized the answer was so simple! Switching out the Siren's Helm for the Winged Circlet, that gave me enough gauge points to give her the soul gauge damage A skill, which does high damage to the enemy's soul gauge when they block. After that, it was just a matter of getting the girls to shred the opponents, and then have Sophie swoop in for the kill. Once they're flashing red, she just hits them with something hard hitting, like her B+K, B, or her down+B, B or what have you, then once they get soul crushed, hit all four buttons and its critical finish time!

Could I sound more geeky talking about this game? Of course, to me, fighting games are both science and art. I never did understand how people could play them and not learn the moves. Like they mash buttons with no idea what they're doing! How is that fun?! Their matches are like so ugly and based on luck rather than skill! A match between two opponents should be one of elegance and grace. It should look pretty! And I'm not talking about intricate parries and fancy footwork. It should be more than just trading blows until the other guy goes down. In this way, even big brutes can fight pretty. Rather than just weathering blows and hitting back harder and winning solely by attrition, they take some of those attacks, then when they get their opening, they unleash just one devastating combo that looks cool and wipes their opponent out. Like maybe they do something funny with the opponent as they thrash him!
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