(no subject)
Apr. 11th, 2011 12:06 amYep, this is another DW7 post. But you knew once I got this game I'd be babbling about it non stop like I did the previous Koei games. Owel, first off, looks like I had some misconceptions about stuff I previously posted. Now, you still want to keep "skill points up" on your weapon (in the actual story in story mode, but not stage select versions of the story levels after you've maxed out the character for that level) even after you've gotten all of your skills just to continue to earn as much skill points as possible. But I guess my logic on how officers earned xp in story mode was a little flawed.
Long story short, its like this: Let's say you're playing the Shu story. The first character you play is Liu Bei (speaking of I will say he's one of the better character redesigns for this game. I mean, he's a little more Bishy, but that's certainly better than "boring mustache guy in green"), and he starts out with zero skill points. As he plays that first level or two, he earns skill points, which he can use to power himself up (which you can do in the middle of the battle in the pause menu). Now the next level, you play Zhang Fei or Guan Yu or whoever. Even if Liu Bei spent those points, whoever that next character is has a number of skill points equal to the total earned. Same for later officers, when you play new officers (or if you end up playing an old officer), the number of skill points they have when the level starts is equal to the point they've earned overall. Though in the case of officers you play again, in that case the points you spent are indeed spend. i.e., if I got 120 skill points playing Liu Bei in this level, but spent 70 of them, and the next level I play Guan Yu, and he earned another 160, I don't get have skill points if I play Liu Bei again, I'll just have the 160. (However, if I didn't spend those 70 points, it would be 280 when I got Liu Bei again)
One big implication this has is characters like Dian Wei, who you just play in the beginning don't get powered up as much as the officers you get late in the game. I mean, when I played through way, by the time I finally got to play Zhang He, Zhang Liao, or Jia Xu, I could basically power them up all the way right at the start.
There are some other interesting implications of the game system which basically makes newer characters and factions you play "easier" to pick up. ( But I'll put a cut for the benefit of those un-interested )
Long story short, its like this: Let's say you're playing the Shu story. The first character you play is Liu Bei (speaking of I will say he's one of the better character redesigns for this game. I mean, he's a little more Bishy, but that's certainly better than "boring mustache guy in green"), and he starts out with zero skill points. As he plays that first level or two, he earns skill points, which he can use to power himself up (which you can do in the middle of the battle in the pause menu). Now the next level, you play Zhang Fei or Guan Yu or whoever. Even if Liu Bei spent those points, whoever that next character is has a number of skill points equal to the total earned. Same for later officers, when you play new officers (or if you end up playing an old officer), the number of skill points they have when the level starts is equal to the point they've earned overall. Though in the case of officers you play again, in that case the points you spent are indeed spend. i.e., if I got 120 skill points playing Liu Bei in this level, but spent 70 of them, and the next level I play Guan Yu, and he earned another 160, I don't get have skill points if I play Liu Bei again, I'll just have the 160. (However, if I didn't spend those 70 points, it would be 280 when I got Liu Bei again)
One big implication this has is characters like Dian Wei, who you just play in the beginning don't get powered up as much as the officers you get late in the game. I mean, when I played through way, by the time I finally got to play Zhang He, Zhang Liao, or Jia Xu, I could basically power them up all the way right at the start.
There are some other interesting implications of the game system which basically makes newer characters and factions you play "easier" to pick up. ( But I'll put a cut for the benefit of those un-interested )