(no subject)
Jun. 3rd, 2008 12:45 pmOh, ha so "Nuke the Fridge" is the new "Jump the Shark"? As I said in my review of Kingdom of the Crystal Skull, I thought that scene was the most retarded part of the movie. Most people will tell you the main plot of the movie was the dumbest part (eh, I didn't mind it too much), but for me, its that scene. I'm sorry, but even my own suspension of disbelief will only go so far. (And I think I'm extremely accepting of ridiculousness in TV shows and movies!)
Its so dumb, I'm going to be a jerk and give spoilers. Seriously, hiding in a lead lined fridge to survive a nuke?! Hell, if he had hid in the fridge and they made it so he was like in a basement so as to avoid the blastwave and ignore how he got through the irradiated landscape back to civilization after the explosion without dying of radiation poisoning, I would've accepted that. But the frickin' NUCLEAR blast propelling the fridge to safety, where it skids and bounces to a halt on the desert floor and Indy comes out looking a little worse for wear but relatively unscathed? I would've chalked it up to the Grail, except a later scene shows that couldn't be the case. Owel.
Have been reading D&D 4th Edition. Some pretty interesting changes there. Heh, with the popularity of MMORPGs its no surprise that they're incorporating such elements into the game now. This is most evident in their division of the classes into one of four categories- defenders, strikers, leaders, and controllers. Forgive me if I use the following terms wrong, but since I'm not actually a WoW geek, I'm using stuff that has seeped into my encyclopedic brain via osmosis.
Defenders are obviously the equivalent of tanks- using high hit points and good defenses in order to hold aggro. (Though can you really do that on a tabletop RPG? The DM is not a computer!) Leaders (not to be confused with the actual party leader) are actually the healers, providing health and buffs and targetting specific enemies for the party to concentrate on (I assume with spells and abilities that give the rest of the party bonuses against said target?) Controllers do area of effect stuff and negative status effects on enemies. I guess they're doing the equivalent of area DPS? And finally, there's the strikers who do the single target high damage stuff, i.e. rogues and rangers.
See? In the old days, wizards did magic, fighters fought, clerics healed, and rogues snuck around. But the way they explain the roles is straight out of an MMORPG- the fighters hold aggro, stopping the enemy from reaching the more vulnerable players, while the magic user drops spells on the bad guys and the healer keeps everyone strong and healthy. Meanwhile, the rogue and ranger, by hook and by crook, get in devastating hits (either through sneak attack or sniper bow shots/two weapon double offense combat) on specific enemies while said foes are distracted by the fighter. Yeah, that's pretty much the way its always been, except in the case of the rogue. They've always had "backstab", but they didn't have to necessarily use it in a fight, they could just hang back and hide and let the others deal with the bad guys. But here, the rogue's role is more like that in MMORPGs, where its he (or she), not the main fighter, who's actually the biggest non-magical damage dealer. The fighter can hold his own against the big bad, but he's more defense (of the group) than offense, and its the rogues who are going to get in that devastating hit.
( more geeky blather, under the cut )
Its so dumb, I'm going to be a jerk and give spoilers. Seriously, hiding in a lead lined fridge to survive a nuke?! Hell, if he had hid in the fridge and they made it so he was like in a basement so as to avoid the blastwave and ignore how he got through the irradiated landscape back to civilization after the explosion without dying of radiation poisoning, I would've accepted that. But the frickin' NUCLEAR blast propelling the fridge to safety, where it skids and bounces to a halt on the desert floor and Indy comes out looking a little worse for wear but relatively unscathed? I would've chalked it up to the Grail, except a later scene shows that couldn't be the case. Owel.
Have been reading D&D 4th Edition. Some pretty interesting changes there. Heh, with the popularity of MMORPGs its no surprise that they're incorporating such elements into the game now. This is most evident in their division of the classes into one of four categories- defenders, strikers, leaders, and controllers. Forgive me if I use the following terms wrong, but since I'm not actually a WoW geek, I'm using stuff that has seeped into my encyclopedic brain via osmosis.
Defenders are obviously the equivalent of tanks- using high hit points and good defenses in order to hold aggro. (Though can you really do that on a tabletop RPG? The DM is not a computer!) Leaders (not to be confused with the actual party leader) are actually the healers, providing health and buffs and targetting specific enemies for the party to concentrate on (I assume with spells and abilities that give the rest of the party bonuses against said target?) Controllers do area of effect stuff and negative status effects on enemies. I guess they're doing the equivalent of area DPS? And finally, there's the strikers who do the single target high damage stuff, i.e. rogues and rangers.
See? In the old days, wizards did magic, fighters fought, clerics healed, and rogues snuck around. But the way they explain the roles is straight out of an MMORPG- the fighters hold aggro, stopping the enemy from reaching the more vulnerable players, while the magic user drops spells on the bad guys and the healer keeps everyone strong and healthy. Meanwhile, the rogue and ranger, by hook and by crook, get in devastating hits (either through sneak attack or sniper bow shots/two weapon double offense combat) on specific enemies while said foes are distracted by the fighter. Yeah, that's pretty much the way its always been, except in the case of the rogue. They've always had "backstab", but they didn't have to necessarily use it in a fight, they could just hang back and hide and let the others deal with the bad guys. But here, the rogue's role is more like that in MMORPGs, where its he (or she), not the main fighter, who's actually the biggest non-magical damage dealer. The fighter can hold his own against the big bad, but he's more defense (of the group) than offense, and its the rogues who are going to get in that devastating hit.
( more geeky blather, under the cut )