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Got to tinker around with SC5 a bit more last night. I think the thing that will disappoint folks most about this game is the sparse single player experience. There's only one story mode, that basically follows the new hero of the game, Sophitia's son, Patroklos. Its similar to the story mode of the previous game, he fights some scrubs or PCs, sometimes the stage has special effects relevant to the "story", and between matches, there's a cut scene explaining why he's fighting the next set of people.

As for the rest of the characters, there's nothing. There's an arcade mode where you fight 6 computer opponents, but after you beat all of them, you don't get any sort of ending. However, getting new weapons and equipment (which no longer have any game effects, its purely for aesthetics) is easier. Instead of getting gold for fighting, which you can use to buy stuff, your save gets experience and levels. As you level up, more weapons and equipment are available. It is kinda annoying you don't get better offense/defense with the weapons and armor, but at the same time, it also give you a certain freedom- it was a little annoying in SCIV that there were stats tied to all that, because then if you wanted to make your character look a certain way, you could end up sacrificing attack power or health or what have you.

Supposedly, all the weapons and equipment are unlocked by level 53, and everything else after that is face paint and "stickers" (basically tattoos if you put them directly on your created character's skin, or emblems/decorations if you put them on equipment). So basically, you can play arcade and quick battle to grind for experience in order to unlock more stuff so you have more options for your created characters. Which is fine for me, because for me a lot of the "fun" derived from gaming is this:

1) The character starts out with his/her stats at X. Max all stats.

2) There are X many weapons/armors/items/equipment/titles. Get everything.

3) There are X "accomplishments" you get kudos for doing. Do all of them.

That's tedious for some, but to me that's the "point" of the game. Like why would you have a stat at 64 out of 100 when you have the chance to make it 100 out of a 100?! Or not get an item that exists in the game world?! Its like leaving a dessert out there, unconsumed! Or let's say your character starts out being able to hold 5 knives. And eventually, you can get it so he could hold 50?! Granted, I most likely will never need to use all 50, I'd be able to replenish my stock before getting close to running out, but I'd like the option to hold that many! If you don't, your character is not the best they can be!

Anyways, as per usual, I make create a character versions of my characters or significant NPCs from tabletop RPGs I've played in (could I be any more geeky?) I've noticed I have more fun making the girls. I mean, Gladius? Silver knight look dude. Gambit? White guy in a cloak. Abdul? Brown guy in a cloak. (Though I guess I do a little more with him if I make it the 16th century version in Japan, as I can do a mix of European/Middle Eastern/Japanese with the outfit) Kaz? Demonic (well, devilish, or technically fallen angel-ish) Asian Samurai looking dude. Actually, I guess I could do a little more with his design as well, since there are more options to make your character look demonic. (Is it weird that coincidentally those are also my two most evil, effed up, and monstrous characters?)

I guess I just have more fun with the chyx designs. Siltrana, Linaria, Angelyn. Angelyn's the only one I've made so far (I think I made her too busty, that's her daughter), and I really think the design can be improved once more equipment is unlocked. Hopefully angel wings are still an option, they're not available yet. In any case, I think I'll hold of on creating any more characters until I have more equipment unlocked. Character creation is time consuming!
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