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[personal profile] geebs
Hmm, the contractors are doing some painting or something, and whatever they're putting on sure has a strong smell. Thank goodness I only have to sit here for another half hour.



Intriguing, that one guy on the gamefaqs Warriors Orochi boards giving sage advice on proper weapon attributes in WO finally made a faq about it. So now I don't have to go searching through the message boards to find bv('the best') combination. I don't take his recommendations as gospel though. I mainly check his faq to look up if someone will benefit from range or will have their moveset messed up from agility, or if they're one of the few who benefit from fire (SSX is the only one off the top of my head).

While his advice is good, your choices should also be dependent on your play style as well. He forgoes brave quite often (since it only does extra damage against officers) in exchange for something with a more general use, like air, or drain. Drain's really only useful in hard, because I don't think I've ever come close to dying on easy and normal. I prolly don't even need to equip vitality skill either, because even on the 4+ star boards, I rarely drop below that second colored life bar. Absorb is recommended for folks like Kunioichi, who are expected to use their r1 special a lot. But I never seem to gain enough musou back to make it worth the slot. I guess you also have to equip the "less musou use" skill and the "regain musou even when you're active" to really keep your bar full.

Owel, I see he also says air is a must for tech characters, because tech characters do extra damage on airborne enemies which only means they're not on the ground, they don't neccesarily have to be up high in the air. Like when SSX or Yue Ying hits an enemy with their SSSSST combo. The people they're hitting are only slightly off the ground as the girls go into blender mode with their chakrams or scythe, respectively, but that still counts as airborne. So giving air to a tech character=insane damage in his book. But that's only if you play them in such a way to benefit from that! Someone like Yue Ying, even a novice will benefit from air. But he's assuming you're trying to do moves that hit the enemy in the air (even if its only ever so slightly) and then following up with triangle attacks to juggle them (as the attributes only apply to triangle hits, or elemental effect hits). So if you're not, then air is not for you.

He also disapproves of ice on tech characters, since ice will keep a foe grounded, preventing the tech character from getting his "airborne" damage bonus. But if you're better at hitting a frozen guy on the ground then hitting someone multiple times in the air, then ice may be fine for you.

Owel, and I did verify your elements still come out even without a full musou, as I had a depleted musou bar, and bolt and slay were still coming out, as the enemies had the black lightning around them when they go thit by my attacks.
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