Date: 2007-10-02 04:27 pm (UTC)
Yeah, you never needed as big a musou bar as the game let you. Even characters who's musou is good at "shredding" (i.e. they stay and one place and either hit all around them multiple times like Zhen Ji or Ginchiyo, or in front of them like Zhou Tai or Musashi), you don't need to be hitting them that many times, everything around you is usually dead halfway through the "super sized" musou bar.

Oh, heh, there is a diff between SW and DW characters in that respect- the thing you bring up about hitting the musou button emptying the whole bar, that's an SW thing. So when you're playing DW characters in the game, musou consumption stops when you let go. But if you're playing an SW character, it will totally empty no matter what. So if you get a 10 second full musou buff, you can use it and stop right before it starts sucking off your musou bar with a DW character, but SW characters will always get their bar depleted if you use their musou during that time. I don't know why they didn't just make it the same for all characters.

Owel, since they use the musou gauge for things other than musou now, at least they didn't link elemental effects to it being full. Things will always go off (well not always, ice isn't 100%, even at 10 on a weapon), regardless of whether you have full musou or not.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

geebs: (Default)
geebs

April 2023

S M T W T F S
      1
2345678
91011 12131415
16171819202122
23242526272829
30      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 30th, 2025 11:08 am
Powered by Dreamwidth Studios