(no subject)
Feb. 21st, 2018 09:05 amSo when trying to figure out how to get the "new CPU challenger" to appear in the Street Fighter Alpha arcade mode in SFV, saw a reddit post where someone was being all, "What's with everyone wanting an arcade mode for this game! It doesn't prepare you for real online matches!" Well, maybe not everyone has the connection or desire to play online? Which people pointed out.
The guy was all, you could just set the CPU opponent to active in practice mode, which is nowhere near the same as an actual match. But also, the individual story mode is a joke, you start full on your v-trigger and CA gauge and its only one round. And survival isn't a good substitute either, because there's more pressure and you have a different mindset since you have to face a bunch of opponents on one life bar. Sometimes you just want to fight through a bunch of computer opponents like the arcade game of old.
Also, I'm old enough to have been playing the original SF2 in the arcades when I was a kid, I don't have the skill and reflexes to play these young punks online.
Anyways, since Blanka just came out yesterday, tried him out. Its funny how his moveset is pretty much the same, just with a few added extras. Since he was my original main in the arcade (Guile was my guy on the SNES version), it was stepping back into familiar territory. But I digress, so took a temporary break to see if I could tackle the two parts of main story mode that I had to just skip the first time around.
Like most of the fights in that mode were breezes, except for the Charlie vs Bison fight and the Ryu vs Bison fight. And because I suck (its like, be more of a cheesy effer, Bison!), I was getting my ass handed to me, so I feared I would be stuck at 94% forever. But I don't know if its because I got more practice with those two characters playing them in arcade mode, but finally beat both matches.
I guess demonstration mode also helped in learning how the game actually friggin worked. Like to better understand V-triggers and how to freaking do EX-moves. Until last week, I didn't know how to do EX-moves! Its like geez, do I even know how to play this game?
It does make me sad that I lack the skill and dexterity to be really good at this game, rather than just get by. Like, cancelling into a critical art? The only time I've done that was by accident. I mean, I can't even cancel into an EX-move, because having to hit two attack buttons instead of one after a cancel is apparently beyond me. And they want me to do a double fireball motion?!
If I could actually cancel into a CA, that would step up my game so much. Its annoying, because in the SF alpha mode, the way to get the hidden computer opponent to show up is to do 5 critical finishes. Amusingly enough, I've done it with Guile, and he has the terrible charge back, then forward, back, forward+punch motion for his CA. Yet apparently I was able to do it 5 times to finish. Which is more than I can say for the other characters, even though I can do their CAs more consistently.
Of course, part of it could be I'm actively trying to finish with a critical art. Heh, when I did it with Guile, it was before I knew the requirements. So I was just basically practicing the motions and just happened to do it the requisite amount of times. But yeah knowing how to buffer in a CA would be so helpful. As it is, I rely on stunning the enemy so they're standing there, well, stunned, leaving them easy pickings for the critical art. I can still hit them with the CA when they're not stunned, but the computer has avoided it more than a few times.
Oh, crap, I guess Zangief would be really hard. Because two 360s for his critical art? No way am I getting that consistently!
The guy was all, you could just set the CPU opponent to active in practice mode, which is nowhere near the same as an actual match. But also, the individual story mode is a joke, you start full on your v-trigger and CA gauge and its only one round. And survival isn't a good substitute either, because there's more pressure and you have a different mindset since you have to face a bunch of opponents on one life bar. Sometimes you just want to fight through a bunch of computer opponents like the arcade game of old.
Also, I'm old enough to have been playing the original SF2 in the arcades when I was a kid, I don't have the skill and reflexes to play these young punks online.
Anyways, since Blanka just came out yesterday, tried him out. Its funny how his moveset is pretty much the same, just with a few added extras. Since he was my original main in the arcade (Guile was my guy on the SNES version), it was stepping back into familiar territory. But I digress, so took a temporary break to see if I could tackle the two parts of main story mode that I had to just skip the first time around.
Like most of the fights in that mode were breezes, except for the Charlie vs Bison fight and the Ryu vs Bison fight. And because I suck (its like, be more of a cheesy effer, Bison!), I was getting my ass handed to me, so I feared I would be stuck at 94% forever. But I don't know if its because I got more practice with those two characters playing them in arcade mode, but finally beat both matches.
I guess demonstration mode also helped in learning how the game actually friggin worked. Like to better understand V-triggers and how to freaking do EX-moves. Until last week, I didn't know how to do EX-moves! Its like geez, do I even know how to play this game?
It does make me sad that I lack the skill and dexterity to be really good at this game, rather than just get by. Like, cancelling into a critical art? The only time I've done that was by accident. I mean, I can't even cancel into an EX-move, because having to hit two attack buttons instead of one after a cancel is apparently beyond me. And they want me to do a double fireball motion?!
If I could actually cancel into a CA, that would step up my game so much. Its annoying, because in the SF alpha mode, the way to get the hidden computer opponent to show up is to do 5 critical finishes. Amusingly enough, I've done it with Guile, and he has the terrible charge back, then forward, back, forward+punch motion for his CA. Yet apparently I was able to do it 5 times to finish. Which is more than I can say for the other characters, even though I can do their CAs more consistently.
Of course, part of it could be I'm actively trying to finish with a critical art. Heh, when I did it with Guile, it was before I knew the requirements. So I was just basically practicing the motions and just happened to do it the requisite amount of times. But yeah knowing how to buffer in a CA would be so helpful. As it is, I rely on stunning the enemy so they're standing there, well, stunned, leaving them easy pickings for the critical art. I can still hit them with the CA when they're not stunned, but the computer has avoided it more than a few times.
Oh, crap, I guess Zangief would be really hard. Because two 360s for his critical art? No way am I getting that consistently!