(no subject)
Apr. 2nd, 2017 08:22 pmME:A blather- So my new current main set up is sentinel w/ energy drain, tactical cloak and charge, armed with a dhan shotgun with the bio-converter augment. The bio-converter on the dhan is kinda ridiculous. I mean, the dhan was already good, light weight, high power combined with fast rate of fire. The only negative was the clip size of 2. So you could shoot those two shots pretty quickly, but then you had to reload.
The bio-converter automatically refills your clip at the expense of health, and it doesn't use any of your actual ammo, so its like a superior version of the vintage heat sink, because its infinite ammo but w/o having to worry about overheating. So basically, you can fire it as fast as you can press the button. I mean, it does cost you health, but there are easy ways around it.
Hence using tactical cloak. I have the evolution where being cloaked doesn't stop health/shield regeneration, plus the "life support" evolution of team support, which kickstarts health regeneration when you use a tech power. I also have the fusion mod of adrenaline, which with the fusion mod support perk, it increases recharge rate by 25%, but it automatically recharges all powers when you kill something.
So its cloak, charge, melee, detonate them if they're frozen with an energy drain, otherwise just unload with the dhan until they die, or if you get in trouble cloak to break aggro and start health/shield regeneration.
I do still go back to the normal infiltrator set-up in vaults and against architects though as energy drain -> incinerate into tech combo, cloak and snipe works better for the majority of remnant enemies then charging in.
But anyways, I've done all the other planets but Elaaden, plus Drack and Peebee's loyalty missions left, then the rest is main storyline based. Money is no longer an issue, since I did that one mission on Kadara where the Turian chick gives you a discount on stuff she sells, so I'm sitting on a million credits right now. The only thing I really need now is Heleus research points for the later version of the Dhan, Angaran leg armor, and the Heleus helmet.
The bio-converter automatically refills your clip at the expense of health, and it doesn't use any of your actual ammo, so its like a superior version of the vintage heat sink, because its infinite ammo but w/o having to worry about overheating. So basically, you can fire it as fast as you can press the button. I mean, it does cost you health, but there are easy ways around it.
Hence using tactical cloak. I have the evolution where being cloaked doesn't stop health/shield regeneration, plus the "life support" evolution of team support, which kickstarts health regeneration when you use a tech power. I also have the fusion mod of adrenaline, which with the fusion mod support perk, it increases recharge rate by 25%, but it automatically recharges all powers when you kill something.
So its cloak, charge, melee, detonate them if they're frozen with an energy drain, otherwise just unload with the dhan until they die, or if you get in trouble cloak to break aggro and start health/shield regeneration.
I do still go back to the normal infiltrator set-up in vaults and against architects though as energy drain -> incinerate into tech combo, cloak and snipe works better for the majority of remnant enemies then charging in.
But anyways, I've done all the other planets but Elaaden, plus Drack and Peebee's loyalty missions left, then the rest is main storyline based. Money is no longer an issue, since I did that one mission on Kadara where the Turian chick gives you a discount on stuff she sells, so I'm sitting on a million credits right now. The only thing I really need now is Heleus research points for the later version of the Dhan, Angaran leg armor, and the Heleus helmet.