(no subject)
Nov. 26th, 2012 04:43 pmCool, a big new DLC comes out for Mass Effect 3 tomorrow, Omega:
Its too bad it didn't come out last week, maybe I coulda seen
sparkyboy play it. Maybe when I'm back in NY over Christmas Break. As I said before, I'd play the game myself, but big reason one, the original ME never came out for the PS3, so I can't get the "goodest" ending since they assume certain characters don't survive. Also, its a huge undertaking to go back and play through previous games where things weren't as "refined". As I said, I'm glad my brother and I think alike, because we would make the same choices.
Its interesting that RPGs nowadays focus on choice a lot. So much so that one person's experience can end up being totally different from another. You can play the big G-D hero, or you could play an out for themselves dick. Of course, I'm not actually that interested in playing through different choices, as I am utterly incapable of deviating from what I consider is the "correct" path. So what is "correct"? In this order:
1) Recruiting as many followers/allies/squadmates/what have you as possible. I REALLY hate games where you have to choose between folks, because I want to get everyone and max them out to their best selves. Honestly, I could care less about whatever little conflict is going on, I mostly just want to turn a bunch of people into living gods.
2) Okay, I care a little about the overarching conflict. After doing what needs to be done to get everyone you possibly can, my next prerogative is to minimize casualties for my side. I'll do my best to prevent massacres, and only allow sacrifices if they are really for the greater good. But even then, only reluctantly. I'll fight my damndest to try to avoid having to destroy a city to save a nation or killing off one part of a ship to prevent everyone on the ship from dying. If its possible to save everyone, but harder, I'll go the hard route.
3) Finally, after getting my army of ultimate bad-asses, and ensuring as much of my side lives, my final mandate is to kill off all enemies. I hate suffering an enemy to live. Well, there's a caveat to that, I hate suffering an enemy to live as long as they're still in combat. I hate when you don't get to kill off every enemy, but most of the time, if the game gives you the option to spare their life, I'll take it. Maybe they'll join me, adding to my ranks! (Is it mercy if you're hoping to get something out of it?)
(Of course, I also cheat and look up the far reaching affects of my choices to ensure I'm doing the "right" thing in my mind.)
Anyways, I digress. I like that this DLC you actually get to play as Aria, who's pretty bad-ass, as well as a new character, a bad-ass female(!) Turian named Nyreen. That is one thing I love about this game, Shephard's squadmates are for the most part pretty l33t. I mean, the ratio of "cool" allies to uninteresting ones is pretty high in the games.
Also, I'm impressed with the voice work in all the Bioware games, but the ME games have always been particularly amusing since it has a ton of recognizable voices from other sci-fi things. EDI is of course Six, Aria is Trinity, and Liara's parents are Counselor Troi and Aeryn Sun.
Its too bad it didn't come out last week, maybe I coulda seen
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Its interesting that RPGs nowadays focus on choice a lot. So much so that one person's experience can end up being totally different from another. You can play the big G-D hero, or you could play an out for themselves dick. Of course, I'm not actually that interested in playing through different choices, as I am utterly incapable of deviating from what I consider is the "correct" path. So what is "correct"? In this order:
1) Recruiting as many followers/allies/squadmates/what have you as possible. I REALLY hate games where you have to choose between folks, because I want to get everyone and max them out to their best selves. Honestly, I could care less about whatever little conflict is going on, I mostly just want to turn a bunch of people into living gods.
2) Okay, I care a little about the overarching conflict. After doing what needs to be done to get everyone you possibly can, my next prerogative is to minimize casualties for my side. I'll do my best to prevent massacres, and only allow sacrifices if they are really for the greater good. But even then, only reluctantly. I'll fight my damndest to try to avoid having to destroy a city to save a nation or killing off one part of a ship to prevent everyone on the ship from dying. If its possible to save everyone, but harder, I'll go the hard route.
3) Finally, after getting my army of ultimate bad-asses, and ensuring as much of my side lives, my final mandate is to kill off all enemies. I hate suffering an enemy to live. Well, there's a caveat to that, I hate suffering an enemy to live as long as they're still in combat. I hate when you don't get to kill off every enemy, but most of the time, if the game gives you the option to spare their life, I'll take it. Maybe they'll join me, adding to my ranks! (Is it mercy if you're hoping to get something out of it?)
(Of course, I also cheat and look up the far reaching affects of my choices to ensure I'm doing the "right" thing in my mind.)
Anyways, I digress. I like that this DLC you actually get to play as Aria, who's pretty bad-ass, as well as a new character, a bad-ass female(!) Turian named Nyreen. That is one thing I love about this game, Shephard's squadmates are for the most part pretty l33t. I mean, the ratio of "cool" allies to uninteresting ones is pretty high in the games.
Also, I'm impressed with the voice work in all the Bioware games, but the ME games have always been particularly amusing since it has a ton of recognizable voices from other sci-fi things. EDI is of course Six, Aria is Trinity, and Liara's parents are Counselor Troi and Aeryn Sun.