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geebs ([personal profile] geebs) wrote2017-06-15 09:22 am
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So I got Tekken 7 a couple weeks ago, and have been playing that a bunch. I've always favored Tekken as it filled a nice niche between Street Fighter and Virtua Fighter. 3D and highly technical like VF, but not as slow seeming.

I like the addition of Rage Arts, super moves you can pull off when your health is low. It is a bit of a double edged sword though, especially against the CPU. Because that also means if you don't put the opponent down quickly enough when they're in rage mode, they'll pull one off and turn the tides. Particularly if you're both low, a rage art automatically takes off at least an eighth of your health bar. So if you're under that its an auto-kill.

I mean, they are blockable, but that entails memorizing everyone's rage art to know where it hits in the beginning. Well, and reacting fast enough to block it when you see it start up. There's also rage drives, which aren't auto-damage dealers, but I'm sure in the hands of an expert are more lucrative because you can combo from them. But, alas, I am not that good- like if I'm in rage mode, that means I'm about to die, so I'm going to go for the automatic damage to take them out before they take me out if they're also low, or to get some breathing room. Actually, I guess if you're both down low, you want to do the rage art, but if you're opponent is still healthy, a rage drive will give you breathing room and put you in better position.

Another thing I like is treasure battle. Its been a long time since I played the previous Tekken installment on the PS3, or even Soul Calibur, but I want to say customizations are WAY more affordable than they used to be. I mean, the unique stuff to each character is still somewhat pricey (1 million - 1.5 million gold each) or only won through a treasure chest, but everything seems easier to buy than they used to. And even 1m isn't that much. A base fight is already 25k, not counting the money you get from a treasure chest which can range anywhere from 1k to 500k. And your winnings only go up as you get on a streak. So you can easily get 1 million from just 10 fights if you're lucky.

And apparently everything unlocks once you do 2000 battles. Which one might wonder, why spend money at all in that case? 2000 battles is still a freaking lot. And you'll earn lots of money in the mean time, so why not drop money to get your customizations early so you'll get to enjoy them while doing all those matches? But more on that later.

I beat story mode, including the epilogue fight with Shin Akuma. I may not be the best player, but at least I was able to beat him. Though I still need to beat him in treasure battle to get a trophy. And the dude is cheesy AF. But he's the only one I don't have a trophy for beating of the special characters. In addition to the story mode, there's individual character "story" modes.

Which are just one freaking match with a less than 2 minute cutscene for beating. Heh, and I thought the individual story modes for SFV where sparse and lacking! Heh, the game describes it as fights to give further insight into individual characters, but that's BS, because some of those cut scenes are ridiculous and non-sensical.

Its also funny because some characters get more respect than others. I mean, the Mishimas and family, and by extension Nina and some of the other characters associated with the G Corporation, Tekken Force, or Mishima Zaibatsu are treated seriously. But Paul and Law, who have been staples from the beginning, have been basically reduced to assclowns. Like Paul's story is he's lamenting he'll have another match with Kuma in the tournament yet again. But there's a last minute change! He'll finally get to fight someone serious! Only the new challenger is... Panda. And heh, even if he wins, his ending is the crowd booing him and tossing stuff at him for beating up a lady Panda.

Which brings me to the characters. Since I've totally completed all the story stuff, I've had a taste of all the characters, but I've only really played with a handful. Which is one of the more overwhelming parts of this game. There's 38 characters, each with a unique moveset, and a large one at that, way bigger than what you have to deal with in Street Fighter or Mortal Kombat. So its hard to learn everyone.

But here's my takes on the one I've played so far:

Katarina Alves- Easily my favorite of the new characters. And what a babe! HOTT! As a Savate fighter from Brazil, she seems a little redundant since we have a kick heavy character in Hwoarang (and previously, Baek). But, she's more straight forward. The thing I dislike about Hwoarang is he has so many different stances, with changes built into his combos that he feels out of control. Like I just want to do a combo without all of a sudden being in a different stance where all the moves have changed.

Of course, her weakness is that she's easily punishable since her moves are predictable. Hwoarang's advantage is because of all those stance changes he's tricky to read. But like I said, the opponent might not know what I'm going to do, but neither do I because I changed stances when I didn't want to, and its hard enough memorizing moves without having to memorize which moves are available in which stance.

So against a skilled opponent, she's in for trouble. But its not as big a deal against the AI, which I exclusively play as. The other thing I like about her is she has some great customizations. I've made at least 4 distinct ones, because I was lucky enough to lock her good stuff- the Ranger top and skirt, shirtless, summer dress, and no-summer dress, i.e. the skimpy bikini. Its just unfortunate that she doesn't have her belly tat in the last one. But I did include the under-eye paint in Brazilian flag colors to all versions, because its cute.

So look 1 is the shirtless one paired with the Ranger skirt, accessorized with her bazooka, 2 is the summer dress, which I've colored into a nice black number with blue edges. Look 3 is the Ranger top with armored pants topped off with a beret, also with the bazooka. And the final look is the no-summer dress one, in red, with the diva short hair cut in pink. As I said, they all have the Brazil under eye paint, but I can't remember who has beastly horns or angel wings or the hippie band or rainbow hair or the katana.

Which I feel kinda lazy and uninspired that so many of my customizations include the katana and/or the shotgun over the back. Also, I guess that's the one disappointing thing about treasure battle, that you can't use the items.

Lee Chaolan- My favorite all time character in the series. The boy exudes style. Which speaks to me because I don't just want to kick ass, I wanna look good doing so. He's cool and flashy, and again against a skilled player I would prolly eat it. But against the AI I can spam the laser edge kicks to good effect.

He's another one I like because he has a lot of good customization options. Look 1 is his normal outfit, only with the jacket in gold instead of blue, with the venetian mask, colored similarly, and the golden aura. Look 2 is shirtless with leather pants, the beastly horns, angel wings, and one of the many, many sunglass options this game has, accessorized with the stun baton. Looks 3 and 4 are similar. I went with bulletproof vest, armored pants, sunglasses, and a beret for 3 and the vest paired with cargo pants and a cap for 4. Again, I can't remember which outfits I gave which, but they're either carrying the shotgun, assault rifle, plasma rifle, or katana.

And this entry is long enough, and I've been working on it for the past couple hours, so I'll continue my character takes in a later post.