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ME blather- Now onto the last two of the regular squadmates, Liara and Edi.
Liara- Your go to girl for biotics.
Weapons:
SMG- The N7 Hurricane is THE best SMG (which is not surprising since its only available in the Collector's Edition, or by hook or by crook). Otherwise, the Tempest. Don't forget to equip a power magnifier!
Pistol- Carnifex w/ a power magnifier.
Powers:
Pure Biotic- She's a little too fragile not to go with durability at 4. Duration and Force at 5. I mean, be serious, if you pick weapon damage, you're out of your gourd! You brought her along for her biotics. At 6, singularity recharge, so she can spam singularity more. Maybe if the biotic power squad recharge bonus for the other evolution was higher it would be worth it, but 10% is just not significant. Especially if you're not a biotic Shep.
Warp- The gold standard of biotic powers. Detonate at 4, obviously since that's one of the main things you're using it for. Expose and Pierce at 5 and 6, as weakening opponents and attacking armor/barriers are the other things you use it for.
Singularity- Duration, lift damage, expand.
Stasis- Stasis Strength, Recharge Speed, Bubble. Singularity is better offensively, but Stasis is better for locking an area down, especially with the bubble evolution.
Warp Ammo- It is one of the better ammo powers, though since I normally use squad cryo ammo, its of limited use to me. So I keep at 3. If you're a biotic Shep, you're probably better off shuffling points around to at least get squad ammo at 4.
EDI- I hardly use her, but she's actually not bad.
Weapons-
SMG- Hurricane or Tempest w/ power magnifier
Pistol- Carnifex w/ power magnifier
Powers
Unshackled AI- Power damage at 4th, Tech Power damage at 5th, Squad Bonus at 6th.
Overload- You know the drill, chain, neural shock, shield damage.
Incinerate- I normally use incinerate as a focused attack against armor rather than a way to set multiple folks ablaze, so I normally do damage and burning damage for 4 and 5. Freeze combo at 6 since I'm normally using squad cryo ammo. Obviously, if you don't have a way to freeze targets, you'll want to just go for armor damage.
Defense Matrix- Evolve much the same way you would barrier and fortification. Durability at 4th, then Power Synergy at 5 and Power Recharge at 6.
Decoy- Another bugged power. Husks, brutes, and banshees ignore it. So why waste points on something that doesn't work right?
Liara- Your go to girl for biotics.
Weapons:
SMG- The N7 Hurricane is THE best SMG (which is not surprising since its only available in the Collector's Edition, or by hook or by crook). Otherwise, the Tempest. Don't forget to equip a power magnifier!
Pistol- Carnifex w/ a power magnifier.
Powers:
Pure Biotic- She's a little too fragile not to go with durability at 4. Duration and Force at 5. I mean, be serious, if you pick weapon damage, you're out of your gourd! You brought her along for her biotics. At 6, singularity recharge, so she can spam singularity more. Maybe if the biotic power squad recharge bonus for the other evolution was higher it would be worth it, but 10% is just not significant. Especially if you're not a biotic Shep.
Warp- The gold standard of biotic powers. Detonate at 4, obviously since that's one of the main things you're using it for. Expose and Pierce at 5 and 6, as weakening opponents and attacking armor/barriers are the other things you use it for.
Singularity- Duration, lift damage, expand.
Stasis- Stasis Strength, Recharge Speed, Bubble. Singularity is better offensively, but Stasis is better for locking an area down, especially with the bubble evolution.
Warp Ammo- It is one of the better ammo powers, though since I normally use squad cryo ammo, its of limited use to me. So I keep at 3. If you're a biotic Shep, you're probably better off shuffling points around to at least get squad ammo at 4.
EDI- I hardly use her, but she's actually not bad.
Weapons-
SMG- Hurricane or Tempest w/ power magnifier
Pistol- Carnifex w/ power magnifier
Powers
Unshackled AI- Power damage at 4th, Tech Power damage at 5th, Squad Bonus at 6th.
Overload- You know the drill, chain, neural shock, shield damage.
Incinerate- I normally use incinerate as a focused attack against armor rather than a way to set multiple folks ablaze, so I normally do damage and burning damage for 4 and 5. Freeze combo at 6 since I'm normally using squad cryo ammo. Obviously, if you don't have a way to freeze targets, you'll want to just go for armor damage.
Defense Matrix- Evolve much the same way you would barrier and fortification. Durability at 4th, then Power Synergy at 5 and Power Recharge at 6.
Decoy- Another bugged power. Husks, brutes, and banshees ignore it. So why waste points on something that doesn't work right?