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So wait, when Okuni asks dudes to "Go to Izumo" with her, is that some sort of weird innuendo?
Vids from around the web:
FPSRussia reviewing the 1216 shotgun:
Oh-em-gee, I am so dumb, I had heard of the 1216 shotgun, but I never put together that the 1216 stood for 12 gauge, 16 rounds. Anyhoo, its just a tad longer than the Kel-Tec KSG, but holds 4 more rounds.
Both are innovative new shotgun designs (well, the 1216 is, the over-barrel dual tube design used by the KSG has been around a while, since at least the 90s with the South African Neostead shotgun), so I think inevitable comparisons can be made.
I'm kinda curious which has the faster rate of fire and which is more user friendly. I mean, on the one hand, the 1216 is semi-auto while the KSG is pump action. However, there's less of a learning curve with the KSG since it works just like a pump action. The 1216, you have to get used to firing four rounds, then rotating the magazine to the next 4, and so forth, until you've expended all your rounds. Additionally, while the 1216 holds 2 more rounds than the KSG, its 4x4 compared to the KSG's 2x7. The KSG currently can be set to feed from the left tube or the right tube (there was talk of the design being tweaked so it would be able to do alternating feed like the Neostead, but I'm not sure if that ever came to fruition). So which has me curious, with minimal training, is it faster for someone to pump and fire those 7 rounds from one magazine, or for the fire 4 rounds semi-automatically, then switch to the next magazine and fire the next set of rounds? Like I said, the pump action is more familiar, but how much familiarity will one need to fire and magazine rotate quickly and without error?
The 1216 does have a huge advantage ammunition wise. It holds more rounds, and has 4 tubes compared to the KSG's 2, which means more ammo types if you need it (so you could switch between non-lethal rounds, buckshot for stopping power, slugs for longer range, and breaching rounds to get through doors) And not only that, you could carry multiple of the four tube mags on you, so you can easily switch out once you've fired all 16 rounds, whereas the KSG loads like a normal shotgun. So after you've expended those 14 rounds, you have to painstakingly reload both tubes, which may not be practical in the heat of battle.
Vids from around the web:
FPSRussia reviewing the 1216 shotgun:
Oh-em-gee, I am so dumb, I had heard of the 1216 shotgun, but I never put together that the 1216 stood for 12 gauge, 16 rounds. Anyhoo, its just a tad longer than the Kel-Tec KSG, but holds 4 more rounds.
Both are innovative new shotgun designs (well, the 1216 is, the over-barrel dual tube design used by the KSG has been around a while, since at least the 90s with the South African Neostead shotgun), so I think inevitable comparisons can be made.
I'm kinda curious which has the faster rate of fire and which is more user friendly. I mean, on the one hand, the 1216 is semi-auto while the KSG is pump action. However, there's less of a learning curve with the KSG since it works just like a pump action. The 1216, you have to get used to firing four rounds, then rotating the magazine to the next 4, and so forth, until you've expended all your rounds. Additionally, while the 1216 holds 2 more rounds than the KSG, its 4x4 compared to the KSG's 2x7. The KSG currently can be set to feed from the left tube or the right tube (there was talk of the design being tweaked so it would be able to do alternating feed like the Neostead, but I'm not sure if that ever came to fruition). So which has me curious, with minimal training, is it faster for someone to pump and fire those 7 rounds from one magazine, or for the fire 4 rounds semi-automatically, then switch to the next magazine and fire the next set of rounds? Like I said, the pump action is more familiar, but how much familiarity will one need to fire and magazine rotate quickly and without error?
The 1216 does have a huge advantage ammunition wise. It holds more rounds, and has 4 tubes compared to the KSG's 2, which means more ammo types if you need it (so you could switch between non-lethal rounds, buckshot for stopping power, slugs for longer range, and breaching rounds to get through doors) And not only that, you could carry multiple of the four tube mags on you, so you can easily switch out once you've fired all 16 rounds, whereas the KSG loads like a normal shotgun. So after you've expended those 14 rounds, you have to painstakingly reload both tubes, which may not be practical in the heat of battle.